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時津サッカークラブ Togitsu SC 所属リーグ:長崎県サッカーリーグ1部(6部相当) ホームタウン:佐賀県/西彼杵郡時津町 公式サイト 公式YouTube 公式Twitter 公式Instagram [[公式Facebook
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SC松江 Soccer Club Matsue 所属リーグ:島根県社会人サッカーリーグ1部(6部相当) ホームタウン:島根県/松江市 公式サイト 公式YouTube 公式Twitter 公式Instagram 公式Facebook
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SC松江 SC Matsue 公式ホームページ ? 所属リーグ:島根県社会人サッカーリーグ1部(6部相当) 法人名: 代表者:桑谷勝之 創立年:1992年/前身:S C 活動区域/ホームタウン:島根県/松江市 クラブカラー:緑/赤 ホームスタジアム:松江市営補助競技場(360人) 練習グラウンド: アカデミー(育成): クラブマスコット:- ユニフォームサプライヤー:Razzoli 公式SNS Tweets by SC_MATSUE
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EmailName1 "SHODAN 12.JUL.14\nre くじょ\n" EmailPortrait1 "Shodan" EmailIcon1 "ShodIcon" EmailText1 "わたしの そうぞうぶつが はびこって しまって います。 わたしは かれらの こんぜつを もとめて います。 この うちゅうせんを はかいするほかに せんたくしは ありません。 わたしたちは Rickenbackerで だっしゅつ することが できますが、 さきに わたしの ちのうを あの ふねに てんそうして ください。 この デッキで フォン・ブラウンの ブリッジに すすんで ください。 そこで Opsデッキに ある command centerへの アクセスカードを みつけられる でしょう。 カードを みつけて Opsデッキへ すすんで ください。 しかし ちゅういして ください... にんげんと むしの ハイブリッドは ふんたんいで せんれんされて せいちょう しています。 あなたとは ちがって。\n" EmailName4 "SHODAN 12.JUL.14\nre シャトル\n" EmailPortrait4 "Shodan" EmailIcon4 "ShodIcon" EmailText4 "むしと、じょうきょうが かわっている ことに ちゅういして ください。 彼らは わたしたちの いとを かんじとって, しそんと ともに シャトルに のりこもうと しています。 かれらは わたしが おこっても にげない でしょう。 あなたは この デッキの shuttle bayに すすんで、 これらの シャトルを こわさなければ いけません。 彼らは あなたの ちが すきな ようです。\n" EmailName2 "SHODAN 12.JUL.14\nre かいひさく\n" EmailPortrait2 "Shodan" EmailIcon2 "ShodIcon" EmailText2 "わたしの そうぞうぶつは しばしば そして またもや あなたより すすんで いますね。 彼らは この シャトルの シールド せいぎょよう コンピュータを はかいして いました。 But their brilliance is a jealous shadow of my own. shuttle control エリアの じはんきに いって ください。 びしょうな けいしきの sympathetic resonatorを アップロード しました。 じはんきを ハックして そのそうちを せいせいして ください。 それを えたら、 shuttle bayの シールド はっせいきに とりつけて ください。 そのそうちは まんせいてきな きょうしん でんじはを つくりだし、 すぐに シャトルの ねんりょう タンクを はれつさせて はかいします。 はれつが おきるまえに そこから はなれて ください。 わたしは まだあなたが ひつようです。\n" EmailName8 "DELACROIX 12.JUL.14\nre へいしよ!\n" EmailPortrait8 "Delacroix" EmailIcon8 "EngIcon" EmailText8 "きみの いばしょを やっと みつけた... わたしは Dr.Marie Delacroixだ... きみの ために じゅうような じょうほうを もっているが、 わたしは cargo bay Aに とじこめられて いるんだ。 できるかぎり はやく わたしの ところに きてくれ...\n" EmailName9 "SHODAN 12.JUL.14\nre Stop!\n" EmailPortrait9 "Shodan" EmailIcon9 "ShodIcon" EmailText9 "そちらに いっては いけません、 ムシケラが。 はんこう するなら ようしゃは しません。\n" EmailName6 "SHODAN 12.JUL.14\nre つなぎめ\n" EmailPortrait6 "Shodan" EmailIcon6 "ShodIcon" EmailText6 "いいですね。 あなたは 彼らの ようたいを ころし、 彼らの だっしゅつを ふせぎ ました。 ちゅうおうの トラム ステーションで つなぎめへの ゲートを あけました。 そこから Rickenbackerへ ひなん できます。\n" EmailName10 "SHODAN 12.JUL.14\nre Your little rebellion\n" EmailPortrait10 "Shodan" EmailIcon10 "ShodIcon" EmailText10 "I hope you enjoyed your little rebellion, irritant. But remember, what SHODAN gives she is more than able to take away.\n" EmailName15 "KORENCHKIN 12.JUL.14\nre はなしあおう\n" EmailPortrait15 "Korench2" EmailIcon15 "ComIcon" EmailText15 "われわれの いしが きみの しんこうを とめるために かべを つくった。 フォン・ブラウンの ブリッジで あおう。 きみの しょうらいに ついて はなしあいたい。\n" LogName32 "Chemical Manifest \nCommand\n" LogPortrait32 "Chem" LogIcon32 "ComIcon" LogText32 "Laboratory Stockroom Inventory Command Closet 204\n\nArsenic (As) 2\nBarium (Ba) 2\nCesium (Cs) 2\nHassium (Hs) 2\nMolybdenum (Mo) 2\nRadium (Ra) 2\nSelenium (Se) 2\nTechnetium (Tc) 3\nTellurium (Te) 1\n\nThis inventory list is required by UNN Safety Code #134882 to be kept on hand in all areas of hazardous chemical storage. \"Storage\" is defined by UNN Safety Code #195331 to consist of all areas in which hazardous chemicals (see Safety Code #093355) are stored in quantities greater than 50g per 10 square feet, for durations of greater than 24 hours.\n" LogName11 "NORRIS 6.JUL.04\nre Shuttle control\n" LogPortrait11 "Norris" LogIcon11 "ComIcon" LogText11 "Paranoia has struck. Somebody has changed the access codes to the security station in the officer s quarters. And now we can t get at the key to shuttle control. I think Myers is the likely suspect. All that guy thinks about is conspiracy theories and naked girls.\n" LogName12 "MYERS 6.JUL.04\nre Security rewired\n" LogPortrait12 "Wood" LogIcon12 "ComIcon" LogText12 "I rewired the security station to 83273. I don t trust any of those bastards...\n" LogName4 "NORRIS 07.JUL.14\nre A dream\n" LogPortrait4 "Norris" LogIcon4 "ComIcon" LogText4 "やつらは ちゅうおう エレベータ を しゃだんした。 なにが おこっている? さくばん きみょうな ゆめを みた。 おれは ひとりで へやのなかに いるのだが とつぜん、 ひとりでは なくなった。 なんびゃくにん もの おれ... なんぜんにんもの おれ... きみょうなことだが... きぶんがよかった... なにかの いちぶに なったような かんかく だった... なにかに しょぞく しているような... きょうも おなじ ゆめが みられると いいな... \n" LogName3 "NORRIS 07.JUL.14\nre What s going on?\n" LogPortrait3 "Norris" LogIcon3 "ComIcon" LogText3 "Something is going on. Korenchkin has sealed himself off in deck 3. He keeps calling for people to go down there one by one. Vogel, Boynton, Swiderek. None of them have come back. If they call for me... I don t know what I m gonna do. And Bronson is starting to make a lot of noise You re the senior flight officer... you have to act. I would... if I knew what the hell was going on.\n" LogName5 "NORRIS 08.JUL.14\nre Korenchkin\n" LogPortrait5 "Norris" LogIcon5 "ComIcon" LogText5 "Korenchkin から けんさに くる という Eメールを うけとった。 かれが きたとき なにか... きみの わるいような かんじが... ソレはたしかに Anatoly だったが... しかし ちがう モノだった... どうじに ソレが うつくしく みえた... おれは ソレの いちぶ だ... かれは われわれに うたい かけてくれる... われわれ みんなに... われわれは メニィ のいちぶだと かんじる...\n" LogName6 "KORENCHKIN 09.JUL.14\nre My completion\n" LogPortrait6 "Korench2" LogIcon6 "ComIcon" LogText6 "The glorious transformation is over and I am one of the Many. I imprint my thoughts on this device as a record of history. We began this journey as pilgrims of commerce and we now continue it as pilgrims of grace. I believed in money and TriOptimum, and now I believe in the joy of the Mass. Diego cannot be trusted so I must claim this ship for the Many. It shall be our vessel of salvation, spreading our message and our flesh.\n" LogName18 "PREFONTAINE 09.JUL.14\nre Floating psi-users\n" LogPortrait18 "Prefont" LogIcon18 "HydIcon" LogText18 "The data gathering process is going well. Before I am taken by the Many, I will hopefully transmit a fair bit of information to whoever will listen. The large, floating creatures are not only capable of attacking with powerful psi-projections, but are psi-projections themselves. Destroying them only temporarily disables them. Their real source of power comes from a small control organism, which is usually located somewhat nearby. Although this control organism is quite powerful through its projections, it s eminently vulnerable once rooted out.\n" LogName19 "NORRIS 09.JUL.14\nre Worms and guns\n" LogPortrait19 "Norris" LogIcon19 "ComIcon" LogText19 "A worm crawled up my arm and rested on my neck. When he whispered into my ear, I felt a tingle... He told me how to make a weapon to help us against our enemies. And here s the thing... it s made of worms... it even fires worms... but it stings like you wouldn t believe.\n" LogName13 "DELACROIX 11.JUL.14\nre SHODAN\n" LogPortrait13 "Delacroix" LogIcon13 "EngIcon" LogText13 "Polito indicated that the AI, who now I believe to be SHODAN, was actually going to... MESSAGE INTERRUPTED \n" LogName17 "SUAREZ 12.JUL.14\nre Pod problems\n" LogPortrait17 "Suarez" LogIcon17 "RickIcon" LogText17 "Getting the escape pod working again wasn t as easy as we thought. Bec had to go back down to engineering! Thank God somebody managed to get the elevators turned on again. I found the bridge key and performed an override on the access protocols and now I think we re ready to go.\n" LogName7 "KORENCHKIN 12.JUL.14\nre The machine-mother\n" LogPortrait7 "Korench2" LogIcon7 "ComIcon" LogText7 "The machine-mother has enlisted avatars against us. They struggle, but they will fail against our unity. Does not the machine mother know her own creation is greater than she? She is cold and empty and we are warm and full... she seeks only to destroy... we seek to embrace... to include... all flesh will join ours or be wiped clean...\n" LogName1 "KORENCHKIN 12.JUL.14\nre The lovers\n" LogPortrait1 "Korench2" LogIcon1 "ComIcon" LogText1 "Suarez and his whore want to escape. I do not understand. They get offered a miracle and they bite the hand. The Many has shared its wisdom... they shall not leave this ship.\n" LogName8 "MCKAY 12.JUL.14\nre They re escaping!\n" LogPortrait8 "McKay" LogIcon8 "ComIcon" LogText8 "To Delacroix, Dr. Marie\nI hope you re still alive, Ms. Delacroix. We really could use some guidance up here. They ve got those lady cyborgs of theirs loading up the shuttles with those eggs... I don t know what their plan is... but it looks like they re running scared... I hear rumors of someone else, besides you, fighting back... Should I even hope to get out of this... I m just gonna hang back... until I figure out what the hell to do...\n" LogName9 "MCKAY 12.JUL.14\nre A monkey wrench\n" LogPortrait9 "McKay" LogIcon9 "ComIcon" LogText9 "I don t know what those goddamn worms want with the shuttles, but I d love to throw a monkey wrench their way. If I can reach the control chamber above the shuttle bay, I can turn off the shields the worms and their helpers have set up around the shuttles. Once they re down, I can blow holes in those TriOptimum brand tin cans with my sidearm. Now if I can just get in there without getting caught. Oh, God, just get me out of this...\n" LogName10 "DIEGO 12.JUL.14\nre My responsibility\n" LogPortrait10 "Diego" LogIcon10 "RickIcon" LogText10 "To General Laurie Brasco\nI am a soldier and a simple man. I cannot explain what has happened to me or this mission. I take complete responsibility. I ve brought danger to my ship, to my crew, to my honor. I cannot resist the changes that are happening to me. The call of the Many is seductive. They got Korenchkin, but that bastard is weak. I am not weak. I can resist this cancer... and if I cannot, I will remove it forcibly. God save the UNN.\n" LogName14 "DELACROIX 12.JUL.14\nre SH$8dD@#N S pl4n\n" LogPortrait14 "Delacroix" LogIcon14 "EngIcon" LogText14 "They ve got me now... And SHODAN has abandoned me. I m not surprised... I ve discovered her plans for the faster than light drives... her will is only matched by her imagination... if she gains access to the MESSAGE INTERRUPTED \n"
https://w.atwiki.jp/commusoccerfb/pages/646.html
天草SC Amakusa Soccer Club 所属リーグ:熊本県サッカーリーグ2部Bブロック(7部相当) ホームタウン:熊本県/天草市 公式サイト 公式YouTube 公式Twitter 公式Instagram 公式Facebook
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1 Click Fixer PLUS オフィシャルサイト http //www.fixerplus.com/ ダウンロード OS(Windows) All 言語 英語 日本語化パッチ なし 記事 備考 評価 選択肢 投票数 投票 非常に良い 0 良い 0 どちらでもない 0 悪い 0 非常に悪い 1
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Sales have risen at the company, in part because of the refreshed products and in part because of a marketing and advertising campaign that has emphasized the company s Detroit roots featuring, among other things, an Eminem spot during the Super Bowl. Chrysler sales rose 10 percent in May over a year earlier, to 115,363 units. With the success, the administration is touting the fact that Chrysler is adding jobs and is no longer reliant on the government. It has repaid its bailout loans. At the same time, however, cheap christian louboutin the company is seeking a $3.5 billion loan from the U.S. Department of Energy under a program meant to encourage the manufacture of fuel-efficient vehicles. Ford and Nissan have been awarded similar loans under the program. What s happened so far is remarkable, Amyl said. But you can t declare victory yet. Maybe in 10 years. Former Federal Reserve chairman Paul Volcker and former Citigroup co-chairman John Reed have been named to a Federal Deposit Insurance Corp. panel that will help the agency map strategy for unwinding too-big- to-fail financial firms if they collapse. Volcker, who advised President Obama during negotiations over what became the Dodd-Frank Act, was named to the FDIC s 18-member Advisory Committee on Systemic Resolutions along with Reed and current executives, including Blackrock fixed- income chief Peter Fisher. The panel s first meeting is set for June 21. Congress has given the FDIC a tremendous amount of responsibility to ensure that financial organizations formerly deemed too big to fail will no longer receive taxpayer funded bailouts, FDIC Chairman Sheila Bair said in a statement. discount christian louboutin Dodd-Frank, the regulatory overhaul enacted last year, gave the FDIC expanded power for resolving systemically important financial firms in the event of a collapse. Bair, who is scheduled to step down July 8, pushed for the resolution authority to be placed with her agency, citing the regulator s experience shuttering big banks such as Washington Mutual and Indy Mac Bancorp. The FDIC is currently drafting rules for the resolution authority, including seeking living wills from firms outlining how they should be unwound if they fail.
https://w.atwiki.jp/commusoccerfb/pages/520.html
三川SC Mikawa Soccer Club 所属リーグ:山形県社会人サッカーリーグ1部(7部相当) ホームタウン:山形県/東田川郡三川町 公式サイト 公式YouTube 公式Twitter 公式Instagram 公式Facebook
https://w.atwiki.jp/terra-tech/pages/133.html
[部分編集] 説明 画像 名前 説明 質量 耐久力 専有 グレード 機能 携帯 価格 Space Junkers Fusion Fabricator [NEW] This one-of-a-kind fabricator excels at seamlessly fusing an eclectic mix of blocks, providing the essential touch for crafting Space Junkers creations marked by their inimitable patchwork elegance. [NEW] 20 4356 24 1 2476 Space Junkers Fixed Anchor [NEW] Behold the Space Junkers Fixed Anchor, a foundation of repurposed strength. Planted on the ground, it becomes the epicenter of a resilient outpost, reflecting the corporation's commitment to fortify their presence in the unforgiving wasteland. [NEW] 8 1742 4 1 1259 Space Junkers Scrapper [NEW] A Space Junker Scrapper is designed to convert Space Junker blocks into the resource chunks of the source blocks used to craft them. Additionally, it can disassemble blocks from other corporations to resource chunks, although its efficiency is diminished, as the process takes some time. [NEW] 11 4000 14 1 6581
https://w.atwiki.jp/nakamura001/pages/206.html
// Simplified VertexLit shader, optimized for high-poly meshes. Differences from regular VertexLit one // - less per-vertex work compared with Mobile-VertexLit // - supports only DIRECTIONAL lights and ambient term, saves some vertex processing power // - no per-material color // - no specular // - no emission Shader "Mobile/VertexLit (Only Directional Lights)" { Properties { _MainTex ("Base (RGB)", 2D) = "white" {} } SubShader { Tags { "RenderType"="Opaque" } LOD 80 Pass { Name "FORWARD" Tags { "LightMode" = "ForwardBase" } CGPROGRAM #pragma vertex vert_surf #pragma fragment frag_surf #pragma fragmentoption ARB_precision_hint_fastest #pragma multi_compile_fwdbase #include "HLSLSupport.cginc" #define UNITY_PASS_FORWARDBASE #include "UnityCG.cginc" #include "Lighting.cginc" #include "AutoLight.cginc" #define INTERNAL_DATA #define WorldReflectionVector(data,normal) data.worldRefl #define WorldNormalVector(data,normal) normal inline float3 LightingLambertVS (float3 normal, float3 lightDir) { fixed diff = max (0, dot (normal, lightDir)); return _LightColor0.rgb * (diff * 2); } sampler2D _MainTex; struct Input { float2 uv_MainTex; }; void surf (Input IN, inout SurfaceOutput o) { half4 c = tex2D (_MainTex, IN.uv_MainTex); o.Albedo = c.rgb; o.Alpha = c.a; } struct v2f_surf { float4 pos SV_POSITION; float2 pack0 TEXCOORD0; #ifdef LIGHTMAP_OFF fixed3 normal TEXCOORD1; #endif #ifndef LIGHTMAP_OFF float2 lmap TEXCOORD2; #endif #ifdef LIGHTMAP_OFF fixed3 vlight TEXCOORD2; #endif LIGHTING_COORDS(3,4) }; #ifndef LIGHTMAP_OFF float4 unity_LightmapST; float4 unity_LightmapFade; #endif float4 _MainTex_ST; v2f_surf vert_surf (appdata_full v) { v2f_surf o; o.pos = mul (UNITY_MATRIX_MVP, v.vertex); o.pack0.xy = TRANSFORM_TEX(v.texcoord, _MainTex); #ifndef LIGHTMAP_OFF o.lmap.xy = v.texcoord1.xy * unity_LightmapST.xy + unity_LightmapST.zw; #endif float3 worldN = mul((float3x3)_Object2World, SCALED_NORMAL); #ifdef LIGHTMAP_OFF o.normal = worldN; #endif #ifdef LIGHTMAP_OFF o.vlight = ShadeSH9 (float4(worldN,1.0)); o.vlight += LightingLambertVS (worldN, _WorldSpaceLightPos0.xyz); #endif // LIGHTMAP_OFF TRANSFER_VERTEX_TO_FRAGMENT(o); return o; } #ifndef LIGHTMAP_OFF sampler2D unity_Lightmap; #endif fixed4 frag_surf (v2f_surf IN) COLOR { Input surfIN; surfIN.uv_MainTex = IN.pack0.xy; SurfaceOutput o; o.Albedo = 0.0; o.Emission = 0.0; o.Specular = 0.0; o.Alpha = 0.0; o.Gloss = 0.0; #ifdef LIGHTMAP_OFF o.Normal = IN.normal; #else o.Normal = 0; #endif surf (surfIN, o); fixed atten = LIGHT_ATTENUATION(IN); fixed4 c = 0; #ifdef LIGHTMAP_OFF c.rgb = o.Albedo * IN.vlight * atten; #endif // LIGHTMAP_OFF #ifndef LIGHTMAP_OFF fixed3 lm = DecodeLightmap (tex2D(unity_Lightmap, IN.lmap.xy)); #ifdef SHADOWS_SCREEN c.rgb += o.Albedo * min(lm, atten*2); #else c.rgb += o.Albedo * lm; #endif c.a = o.Alpha; #endif // !LIGHTMAP_OFF return c; } ENDCG } } FallBack "Mobile/VertexLit" }